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Knockdown_state_time: the amount of frames a character spends helpless on the ground when landing while in hitstun. Raising this value allows characters to escape combos and kill moves more easily. Max_speed_to_act_out_of_tumble: the maximum horizontal speed that a character is allowed to be travelling in order to act out of the tumble state. Post_hitpause_di_frames: leniency frames after hitpause has ended where the player can still input directions for DI
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Tumble_di_max_angle: the change in angle achieved with perfectly perpendicular DI when hit by an attack that sends into tumble.ĭrift_di_strength: the strength of drift DI (horizontal movement during hitstun) The general file also contains the following variables:ĭi_max_angle: the change in angle achieved with perfectly perpendicular DI. For example, setting "reset_zetterburn" to 1 will set all of the values inside custom_zetterburn.ini back to their default values when the game reads the ini files. Each of these variables represents one of the ini files found in the active folder. Inside custom_general.ini, you will find variables named "reset_X". There is a general ini file (used for resetting data and making general gameplay changes) as well as an ini file for each character. Inside the active folder is a group of ini files. You can also send your builds to your friends for them to try out. With this file structure, you make multiple different dev mode builds and copy the one you want to use into the "active" folder. If the active folder is deleted or renamed, the game will generate a new active folder with default values. The game will read all data from the "active" folder. To change character stats, navigate to your local app data folder and find Rivals of Aether.Ĭ:\Users~yourusername\AppData\Local\RivalsofAether\dev_mode EDIT: DEV MODE HAS BEEN UPDATED SINCE THIS GUIDE WAS WRITTEN, CLICK HERE TO SEE WHAT CHANGED
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